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Meeting Pearls 4
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Meeting Pearls Vol. IV (1996)(GTI - Schatztruhe)[!].iso
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Zerberk
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Zerberk.doc
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1995-03-16
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[0m[0 p [0;1mWelcome to [32;40mZerberk[33;40m![0m
[0;1m=====================[0m
[0;1;4mWhat is it?[0m
Zerberk is inspired from the arcade game "Berzerk". The object of the game
seems quite simple: Destroying all Centurion Robots and Elexerion Robots in
an electricity maze and finally destroying the Neuronic. Every time a
Neuronic is killed the robot speed increases!
[0;1mThe electricity maze: [0mDon't leave a room before all robots are destroyed, or
you will enter the same level again. All walls are deadly. Keep distance!
[0;1mCenturions: [0mNormally they're standing around and are doing nothing... But if
they [0mscan an intruder, Centurions will decrease distance or fire a deadly
energy shot. Keep distance and fire diagonally!
[0;1mElexerions: [0mThey are not moving around, but watch their energy beam!
[0;1mOtto: [0mAppears if you stay too long in a maze room. Don't try to fire at him,
your only chance is to escape. Try to flee to the left or right!
[0;1mThe neuronic: [0mThe brain of all robots. Totally harmless, but guarded by
Elexerions.
[0;1mMystery: [0mDon't touch!
Be carefull in multi-player mode:
· All players must use the same exit!
· The player in shortest range of the destroyed robot gets the score!
[0;1;4mFeatures:[0m
· [0;1mUp to four player simultanous game! [0m(Supports the four player joystick
adapter for the parallel port, so be sure that you are not currently
using your parallel printer, if you select more than one player: the
output may get scrambled.)
· [0;1mSoft stereo! [0m(Uses one left and one right channel for each sample. A
sound gets different volumes at the two channels - depending at the
horizontal position of the sound causing object.)
· [0;1mSaves highscores! [0m(Does not if your Disk is write protected.)
· [0;1mFreeware!!! [0m(You can copy it for non-commercial purpose!)
[0;1;4mSpecial keys:[0m
· F1-F4: Selects number of players
· F5: Pause
· F6-F9: Selects startlevel
· F10: (Re)Starts the game
· Esc: Quits the game
[0;1;4mTested on...[0m
· Amiga 1000 (50 Mhz 68030, PAL Alise, 2.0 MB chip, 4.0 MB fast, KS 3.0)
[0;1;4mHistory:[0m
[0;1mV1.4:[0m (05.Dec.1993)
· Player cannot harm themselves in team mode now.
· Bug with Elexerions removed.
· Color flashing speed decreased.
[0;1mV1.3:[0m (23.Jul.1993)
· Another runtime error fixed!
· Added shield for each player in the first few seconds of a level to
avoid unfair situations.
[0;1mV1.2:[0m (17.May.1993)
· Uses topaz.font 8 now. So there are no longer problems with non 8x8
system default fonts.
· Can open a NTSC screen. On some (NTSC?) machines seems to be a strange
bug, so that some lines disappear. Double-click the NTSC icon to start
Zerberk in NTSC mode or if you use the CLI, type: Zerberk NTSC
· Recompiled with small data model and without stack check. Should run a
bit faster now.
[0;1mV1.1:[0m (26.Apr.1993)
· Runtime error fixed! (oops)
[0;1mV1.0:[0m (19.Apr.1993)
· First public release.
[0;3mInterested in other games like this? Take a look at...[0m
· MineRunner (V1.3): Platform game like the legendary Lode Runner.
(for up to four players, of course)
Next project may be [0;3mLight&Dark (Archon)[0m...
Did you like the game? If you want to encourage me to write more games like
this or if you have any suggestions, bug-reports or other old games then
let me hear!
E-Mail:
matt@vax.rz.uni-wuerzburg.d400.de
or starfox@incubus.sub.org (prefered)
_
Matthias Bock | _ //
Mähderweg 16 | \X/
97225 Zellingen | Thank you, Amiga...
Germany |
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